Nodachi has been bringing to life to mixed reality content for the last few years now, and we decided that 2020 would be the year we stepped up and got our heads around Virtual Production.
When the Pandemic hit in March we took the opportunity to learn during the down time, and we’re proud to say we’ve got it sussed. Our first step into this new way of working was through Epic’s Unreal Engine. This powerful software which was initially developed for games has been successfully utilised within the motion picture industry. Where in the past; VFX houses would render frames for days to create realistic textures and volumetric lighting, the Unreal Engine allows us to do this right on set, and see in real time the affects of moving camera through complex environments and how the CG interacts with our real set.
After Unreal Engine came the hardware. The geek within us broke free when we built our own VR Machine with enough graphics processing to handle the task of generating realtime raytracing on set. We also got hold of a HTV Vive Pro to do basic camera tracking.
Finally to bring it all together, we enlisted the help of our friends at Kennington Film Studio’s to set up a test day to iron out the kinks.
So if you’re interested in Virtual Production, give us a call.